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- The Trivia Machine -- by Bob Perez
- Copyright 1984 Justus Software
-
- The Trivia Machine is a trivia game written in C for the IBM and compatibles.
- The program does not require a color graphics adapter, but will display color
- graphics if a color adapter is present. The program file TrivMach.EXE actually
- contains 2 different versions of the game, one designed with the monochrome
- display in mind utilizing character graphics, and another version which fully
- supports the IBM color display adapter using color and limited animation.
-
- The program requires one other support file to run, tm.fnt, and four question
- files (Category.A, Category.B, Category.C, & Category.D). The first time you
- run the program it will come up with the configuration menu. At this time,
- you will be asked if you want sound on/off, which keys you wish to use for
- the four answer keys, how you want your drives/disks configured (program files
- on A:, questions on B:, both on C:, etc.) and (if you have both a color and
- monochrome card) whether you want to play in color or B&W. Once you've
- selected your options, the program will create a new file, tm.dat that will
- thereafter automatically load in when you next run the game, bypassing the
- configuration menu. At the title page, you will have the option to play
- (hit the spacebar) or to reconfigure the game (hit 'R'). Those of you with
- both color and monochrome monitors installed can switch back and forth from
- color to monochrome and vice-versa.
-
- Once you have elected to begin playing, you will be given the list of
- available question categories. The program is modular in design and will
- accept any properly formatted question files and display its subject matter
- on the screen for selection. Other question files can be easily created with
- a utility I will make available if there's enough interest. Once you've
- selected a question category, you will be asked what level you wish to play
- at. Each round consists of 20 questions presented in multiple choice format,
- with only one of the four answers correct. After presenting the question to
- you, a timer starts counting down from 99 to 0. The lower levels of play
- slow down the timer somewhat and also affect your score. A penalty is
- deducted for playing at the novice level, so that you can never do better
- than about an 80 or so at that level. At the intermediate level, you can do
- better, but you can never achieve a perfect score. Only at the Expert level
- can you achieve the perfect score of 99. The score represents an average of
- the times remaining on the timer after you have answered each question. The
- high score is saved to a disk file called hiscore.dat and will be displayed
- most of the game.
-
- Good Luck! -- Bob Perez
- h7?Dimhmvd6v&48